Post by [xG]juddski on Apr 27, 2007 20:23:04 GMT
Runaway 2 is a fitting sequel and brings into play more of the same quirkiness. Some of the puzzles require a little bit of thought before they can be solved and some are quite obtuse - get the game if you like point and click adventure titles
I am a huge point and click adventure fan so games like this are few and far between. I remember the glory days of such wonderful titles as:
Beneath a Steel Sky
Indiana Jones and the Fate of Atlantis
Loom
Monkey Island
The Dig
Those are just a few examples of the ones that I could list. Then you have the whole early Broken Sword series and the first Runaway game of course. Runaway: The Dream of the Turtle, now known by me as Runaway 2 takes a cell-shaded cartoon graphical stab at the point and click genre, and the early code impressed me greatly both in terms of ease of use and graphical style.
So now we’re looking at the retail disk and what can I say. I like this game quite a lot, it’s not one of those mind-blowing OMG classics that people are frightened to rave about and there seems to be a trend by the big guns out there to score something lower because they might get torn apart by some Internet Bloggers or on a forum because they dared to have an opinion, the door swings both ways folks.
Runaway 2 slots nicely in the point and click genre, it’s not trying to re-invent the wheel or bring something brand new to the table. Its doing the old dance and doing it well enough to warrant a fairly decent score on our system, which is a system, aimed at gamers – one that you can look at and say, yeah, this is fun to play.
So the preamble is out of the way, let’s get down to it as they say in Sin City. Brian and Gina (the game’s hero and heroine) are immersed in a story that involves more twists and turns than a rollercoaster made by someone who has eaten too much sugar. The whole story of the game is told in cell-shaded well directed cut-scenes that are sometimes highly amusing, sometimes they might miss the mark humour wise but they’re still good for a chuckle or two.
There are a lot of exotic fun locations to be found in the game and it certainly works well for the age rating of 12. It’s not a blood and guts game, a hyper realistic game or one of those titles that will test your reflexes – it will test your ability to think outside the box and solve various segments of a puzzle to open the way forwards or remove an obstacle.
The interface is a joy to use; it’s simple enough to open and to combine items.
You’ll be combining things with other things in no time at all. You’ll learn how to use items on the environment fairly quickly and the way the interface works isn’t confusing, unlike some of the games. It’s fairly obvious most of the time what you need to do and where you need to go, some of the puzzles are a little obtuse and they might daunt the first time adventure gamer in this respect.
That’s pretty much it for the gameplay though, traditional point and click magic (how we’ve missed you)
I am a huge point and click adventure fan so games like this are few and far between. I remember the glory days of such wonderful titles as:
Beneath a Steel Sky
Indiana Jones and the Fate of Atlantis
Loom
Monkey Island
The Dig
Those are just a few examples of the ones that I could list. Then you have the whole early Broken Sword series and the first Runaway game of course. Runaway: The Dream of the Turtle, now known by me as Runaway 2 takes a cell-shaded cartoon graphical stab at the point and click genre, and the early code impressed me greatly both in terms of ease of use and graphical style.
So now we’re looking at the retail disk and what can I say. I like this game quite a lot, it’s not one of those mind-blowing OMG classics that people are frightened to rave about and there seems to be a trend by the big guns out there to score something lower because they might get torn apart by some Internet Bloggers or on a forum because they dared to have an opinion, the door swings both ways folks.
Runaway 2 slots nicely in the point and click genre, it’s not trying to re-invent the wheel or bring something brand new to the table. Its doing the old dance and doing it well enough to warrant a fairly decent score on our system, which is a system, aimed at gamers – one that you can look at and say, yeah, this is fun to play.
So the preamble is out of the way, let’s get down to it as they say in Sin City. Brian and Gina (the game’s hero and heroine) are immersed in a story that involves more twists and turns than a rollercoaster made by someone who has eaten too much sugar. The whole story of the game is told in cell-shaded well directed cut-scenes that are sometimes highly amusing, sometimes they might miss the mark humour wise but they’re still good for a chuckle or two.
There are a lot of exotic fun locations to be found in the game and it certainly works well for the age rating of 12. It’s not a blood and guts game, a hyper realistic game or one of those titles that will test your reflexes – it will test your ability to think outside the box and solve various segments of a puzzle to open the way forwards or remove an obstacle.
The interface is a joy to use; it’s simple enough to open and to combine items.
You’ll be combining things with other things in no time at all. You’ll learn how to use items on the environment fairly quickly and the way the interface works isn’t confusing, unlike some of the games. It’s fairly obvious most of the time what you need to do and where you need to go, some of the puzzles are a little obtuse and they might daunt the first time adventure gamer in this respect.
That’s pretty much it for the gameplay though, traditional point and click magic (how we’ve missed you)